I
don't see why the pvp power increase benefits melee most (it's not weapon
damage, after all), Where to sell
World of Warcraft accounts but otherwise I agree with
this article. I don't recall when burst was last this intense; late Wrath I
suppose, but there wasn't as much CC then so you didn't have as many of those
awful "now I die and there's nothing I can do about it" moments.
In
fact, while I agree about burst damage I have to see that I find the explosion
of CC far more frustrating. Blizzard really needs to combine diminishing
returns categories. In particular, every effect that causes you to lose control
of your character should share diminishing returns. And any CC that isn't
broken by damage should be nerfed by 25% or so.
I
think it's that the ilvl increase from upgrading items with CP is
disproportionately better for melee than ranged/healers because of how melee
damage scales so well with weapon DPS (which increases when upgrading).
The
introduction of "PvP specific" equipment is the problem. Gear trumps
player ability and skill the majority of the time. It is seen from level 10-90.
Watch a battleground match between a player in all BoA/Dungeon Rare gear with
enchants vs. a player in Common Whites or Uncommon Greens in 10-85 and in
Conquest/Honor vs. anything else at 90 and it is obvious.
It
would be a smoother transition for all players if there was only one type of
gear, not a distinction between PvE and PvP items.
Remove
the specialization and remove the issues. Other MMOs take gear out of the
equation by either scaling it or not even using it.
If
you want to marry PvP and PvE and have players enjoy world PvP and such, where to buy WoW accounts you need to
stop fluffing overpowered, specific PvP stats and gear.
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