Blizzard screwed over audio
hardware acceleration users back in 2.2, when they implemented the new audio
engine. They didn't enable hardware audio acceleration, despite the fact that
the audio engine supported it. They claimed they "couldn't get it
working."
Creative Labs reached out, and
offered to get it working for them. They didn't answer. Players started
complaining because the new audio engine was seriously f!#$ked up for surround
sound users. Sound quality was terrible, loud sounds were now soft, quiet
sounds were now overpowering, many sound effects were missing, sometimes sound
effects would just be dropped. buy cheap wow accounts Sound channels would switch around.
It took a petition from
players, and asking Creative Labs to help (they contacted Blizzard again, and
again offered) before Blizzard took them up on it, and got it fixed.
There are people still using
hardware audio, Blizzard! And to get it working in Windows Vista/Windows 7 only
takes downloading the Creative ALchemy program (which was designed for things
like this), using it, and setting WoW to Windows XP-compatibility mode.
The only excuse they could
have for removing it is if they would implement the newer Microsoft standard
for audio acceleration, but considering they called hardware audio acceleration
"vestigial", I doubt it.
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