2013年7月25日星期四

I loved Get Killed By Dinosaurs



This looks cool. I loved Get Killed By Dinosaurs Island, but htere just wasn't enough to do on it (I'm not a completist collector, so 10k bones wasn't really doing it for me...).
I'm all kinds of in favor of something I can wander and explore and tinker with AND get loot out of. Buying world of warcraft account Here's hoping they load this up, instead of another round of OMFG More Dailies?

A sandbox?!?! In WoW?!?! Holy playground, Batman, my prayers have been answered!!  Now if they could just give us a few sandboxes to play in to freshen up the leveling experience, they might get some subs back! WoW accounts for sale hardly sandbox, but this is obviously Bliz trying to shoehorn a kind of dynamic event system into wow like there is in Rift and GW2. I'm not convinced wow can handle it, but its nice to see Bliz being responsive for a change and trying new stuff.

I agree tlacoatl16 its nice to see them trying. Can't fault them for trying to implement new things in wow. Its just to far past its prime to really have the desired effect with the whiney masses of wow players....
Why are people shocked and and bitching when patches are released? This game is getting very old...I still sub and although I miss the game wow used to be, I don't bitch about what they put out. Either play or don't play and allow wow to follow its inevitable path. There will never be anything more ground breaking come from world of Warcraft...just be happy its still alive and doing well enough to want to sub to it.


2013年7月23日星期二

The Fault of The DPS



 I didn't withhold heals from him. He died before I could heal him. I let him know when he was standing in something bad.

If he wants to continue standing in something bad after being told
WoW accounts for sale (and he WAS NOT, so thanks for missing that part), then I have better priorities to keep alive at that point.
And frankly, that was the lesson that I was taught when I started. Maybe it's cushier for you these days, but if you or I or someone else is going to keep standing in crap on the floor, then heals does not have priority to heal you, me, or someone else. If I die in a purple puddle on the floor, that's my fault for standing in the puddle.
 I don't  really know how to respond to that, except L2P. I've seen healers (and done so myself) keep people alive through constant avoidable raid damage (sand traps, lightning, whip, etc) with far lower ilevel, and no mana problems. 
Maybe consider revisiting your spell priority list?
I will reiterate, because it seems like my point is not going through.
If the DPS dies while the healer is trying his best to keep him alive, it's the fault of the DPS.
If the DPS dies because the healer made the intentional choice not to heal him, then it's the healer's fault. 
No content, not vanilla, Where to buy wow accounts not BC, not Wrath, has ever encouraged the completion of encounters by allowing DPS to die. Not a single one (except Azgalor and Gorefiend I guess, but they were special). 

Only for Level 90 Characters.



That said, this sounds very interesting to me. I like that it will scale gear so you aren't gimped if you are a baby 90 and also so you can't roflstomp Cheapest WoW accounts it if you happen to be super geared. I like that there will be access to vendors, repairs, and reforgers. That is an awesome way to test different things. I'm really looking forward to bashing all the things...and maybe--just maybe--healing them too.

 They've said that they are going to start with 90 for the Proving Grounds at first, and if it works out they will extend it to lower levels. The issue with lower levels I can see would be not having essential skills. Tanks usually don't have an aoe until 20ish and can technically choose to tank at 10. Plus, level scaling is horrendous. Low level tanks are practically impossible to outdps. And scaling the content for every single level seems like it would be wasted effort. Not that it wouldn't be cool, but unnecessary. So far, from 1-41 my Warrior tank has crap AoE capabilities...it makes learning to tank as a Warrior rather annoying.
When I leveled my Paladin 1-90, I did so as Protection and it was a breeze, the Warrior is like chewing on nails in 5-man dungeons because of all the trash.

Warriors are ridiculously easy. Buying world of warcraft account Shield slam 1 shot and glyph into revenge so you have an extra cleave. I leveled one completely through dungeon finder and had no issues with Aggro because my shield slam but more than anyone in the group could do over a period of 5 seconds

2013年7月19日星期五

gut the spec in PvP



Getting rid of Sub's positional requirements would gut the spec in PvP.
Subtlety's conceit is that it is capable of a lot of damage but only if the positional requirements are fulfilled. Thus, they get a lot of tools for controlling their enemies, locking them down, so they can make those attacks happen.
Getting rid of that would make subtlety.. Buying world of warcraft account. not subtle at all in PvP. It would be combat but replace KS with Shadowdance, and a lot of rogues who play the spec for PvP would hate the change. 
That's why Sub has a positional requirement, and probably why it'll stay. 
 I disagree. A Sub Rogue has quite a few buffs and debuffs to keep in check, and then there's Energy pooling, before there's any chance of actually dealing damage. Removing an outdated mechanic like this would only make the spec stronger. It's too binary. World of Warcraft accounts Another problem with pos.req. is how the game deals with latency. It's not about skill at that point, it's about the game not being able to communicate the location of your character and your target fast enough.

Now, I'd totally concede to having abilities hit harder depending on your position. That would make sense. But it being a hit or miss simply due to positioning, that's flawed design.
 Sub has no more buffs and debuffs to keep in check than any other Rogue spec. In fact, all the Rogue specs are about juggling uptimes of maintenance buffs, damage buffs, and cds for top damage. 
What makes subtlety unique, in PvP, is the positional requirement. You can attack from the front for less damage, it's called Hemo. Backstab is the high-end reward for getting behind a target. 
And I think you're missing the big picture. If Sub had backstab castable from the front, but doing less damage, then you'd still have a mandatory PvE requirement to be behind the boss, because otherwise damage would be non competitive. Lower the gap to somewhere between scorch and fireball as fillers, like Fire does, and you'd get non rewarding backstabs in PvP that don't adequately reward you for staying behind the target. 
It's not outdated at all, you're just looking at it in a vacuum -- Sub has a positional requirement for top damage, yes, WoW accounts for sale but they have other moves that don't have positional requirements. Their entire spec identity is based around positioning -- trivialize that, and you've got Combat-lite. 

2013年7月17日星期三

Kharanei A Great Bunch

Hey everyone! This is Kyssandrith, one of the officers of the Shadows of Argus (Moon Guard), and.  Buying world of warcraft account I was really excited to stumble upon this interview. Kharanei a great bunch, and I have said more than once that, despite all the issues with it, the amazing thing about CRZ is that it has provided us with the opportunity to bring us draenei guilds together, and allow us to meet all these awesome folks from other servers. 

Also, my draenei only lays SPOTTED eggs, thank you very much!
*not really*
How lovely, I always wondered if there were draenei guilds out there, I never seem to see them. Too bad WRA is my horde server and all my allis (and old draenei main) are on cenarion circle ): Not that I play alliance much these days anyway

 Unfortunately, Heart of the Naaru's been pretty dead. :( But feel free to say hello sometime if you're ever on CC again, and who knows? Someday we may rise again -- we draenei have been through a lot, so we're hard to be rid of for good!

*waves* Hi, everyone! I'm Buran in Kharanei and Mira, GM of Heart of the Naaru on CC (which is very quiet right now, so new blue blood is welcome!).

It's always great to see the draenei get recognition. WoW accounts for sale I'm still hoping we'll get an Argus/Legion-focused expansion -- we've been kind of ignored, although (as others have said) it's a chance to invent our own lore.

I think it's a great time to play as a draenei. I'm really looking forward to seeing the Exodar repaired in-game some day, although we won't be leaving Azeroth (this is established in Velen's short story) and the draenei having a turn as a focus of things. Here's hoping we'll get to reclaim Argus, and if nothing else, here's to getting to finally fly in our start zone!
And no, we don't lay eggs!

2013年6月27日星期四

Why The PvP Power Increase Benefits Melee Most

I don't see why the pvp power increase benefits melee most (it's not weapon damage, after all), Where to sell World of Warcraft accounts  but otherwise I agree with this article. I don't recall when burst was last this intense; late Wrath I suppose, but there wasn't as much CC then so you didn't have as many of those awful "now I die and there's nothing I can do about it" moments.

In fact, while I agree about burst damage I have to see that I find the explosion of CC far more frustrating. Blizzard really needs to combine diminishing returns categories. In particular, every effect that causes you to lose control of your character should share diminishing returns. And any CC that isn't broken by damage should be nerfed by 25% or so.
 I think it's that the ilvl increase from upgrading items with CP is disproportionately better for melee than ranged/healers because of how melee damage scales so well with weapon DPS (which increases when upgrading).
The introduction of "PvP specific" equipment is the problem. Gear trumps player ability and skill the majority of the time. It is seen from level 10-90. Watch a battleground match between a player in all BoA/Dungeon Rare gear with enchants vs. a player in Common Whites or Uncommon Greens in 10-85 and in Conquest/Honor vs. anything else at 90 and it is obvious.

It would be a smoother transition for all players if there was only one type of gear, not a distinction between PvE and PvP items.

Remove the specialization and remove the issues. Other MMOs take gear out of the equation by either scaling it or not even using it.


If you want to marry PvP and PvE and have players enjoy world PvP and such, where to buy WoW accounts you need to stop fluffing overpowered, specific PvP stats and gear.

2013年6月26日星期三

PVP hasn't been interesting since BC

In BC, PVP, outside of arenas, was an ancillary part of the game that I could queue without swapping gear or specs and just have some fun or blow off some steam.

PVP now is dominated by bots, false premades, and horrific balancing.  AKA, how can you say patch 5.1 broke PVP when PVP has been broken for what, 5 or 6 years now????
As someone who was there, I have to just shake my head when people point to BC as some kind of golden age for PvP balance. PvP balance in BC was horrible. I mean really godawful. Arenas, and the official support for PvP their addition entailed was new and exciting, and it certainly marked a renaissance in the PvP *community*, but that's what it was: community. Blizzard can't manufacture that community; that's on us. As for balance, I'm sure it seemed great if you were a disc priest, rogue, frost mage, resto druid, arms warrior, or SL/SL warlock. For those who played other specs, fast wow gold it was a decidedly uphill battle.


And as far as jumping into BGs with raid gear, yeah, you could do it, but resilience gear was really required for most classes if you wanted to survive.