2013年8月1日星期四

Guide for The 1-90 Road



Blizzard has more than one team of developers.  Blizzard can ( and do ) work on more than one feature at a time.  Proving grounds has absolutly nothing to do with the leveling experience and neither enhaces or detracts from the same.  You do see this, right?  You do understand that there is no causal link, right?  WoW accounts for sale This isn't the first time that you haven't been able to see the forrest for the trees.   While I agree the leveling experinece can always use more work to make it more engaging I do not understand your nerd rage about the proving grounds having anything to do with taking resources away (developers) away from what you wish to happen.  Do you happen to have some sort of inside information with regards to the scheduling of features to be developed for WoW?  Rhetorical, we know the answer.
 You see, its great that they spent a good deal of time on this, while making an in-game store to sell us shit. The reality is that a proving ground is a controlled scenario where you learn the basics skills of w/e you wanna do. But in reality, it will never teach you the truth of having todeal with another 9/24 players in a non-controlled scenario.
What is taught here, can perfectly be taught during the 1-90 road.
Yes and No.  This is the arguement you will hear as to why this feature is needed:
 "I am not going to level an alt up "learning my role".  I will take time after I get to endgame to learn my role once my alt grind is complete."
It's really apples and oranges.  Where to buy wow accounts You don't have a leg to stand on in this arguement.  Let this one go. ;)
 And you still do not see the grave mistake in this. A controlled scenario will never replace the reality of having to deal with other players in a non-controlled scenario. 
It's only through interaction with other players, their good and bad things, that a true class player is forged. 
This stupid controlled scenarios will only give a false sense of security in these people. In the outcome, the reality of true dungeon/raiding will consume them, since they never prepared for it.
Your argument is like telling me the test drive we make to have our Driver's license is the same as driving out with the rest of the other drivers!


2013年7月25日星期四

I loved Get Killed By Dinosaurs



This looks cool. I loved Get Killed By Dinosaurs Island, but htere just wasn't enough to do on it (I'm not a completist collector, so 10k bones wasn't really doing it for me...).
I'm all kinds of in favor of something I can wander and explore and tinker with AND get loot out of. Buying world of warcraft account Here's hoping they load this up, instead of another round of OMFG More Dailies?

A sandbox?!?! In WoW?!?! Holy playground, Batman, my prayers have been answered!!  Now if they could just give us a few sandboxes to play in to freshen up the leveling experience, they might get some subs back! WoW accounts for sale hardly sandbox, but this is obviously Bliz trying to shoehorn a kind of dynamic event system into wow like there is in Rift and GW2. I'm not convinced wow can handle it, but its nice to see Bliz being responsive for a change and trying new stuff.

I agree tlacoatl16 its nice to see them trying. Can't fault them for trying to implement new things in wow. Its just to far past its prime to really have the desired effect with the whiney masses of wow players....
Why are people shocked and and bitching when patches are released? This game is getting very old...I still sub and although I miss the game wow used to be, I don't bitch about what they put out. Either play or don't play and allow wow to follow its inevitable path. There will never be anything more ground breaking come from world of Warcraft...just be happy its still alive and doing well enough to want to sub to it.


2013年7月23日星期二

The Fault of The DPS



 I didn't withhold heals from him. He died before I could heal him. I let him know when he was standing in something bad.

If he wants to continue standing in something bad after being told
WoW accounts for sale (and he WAS NOT, so thanks for missing that part), then I have better priorities to keep alive at that point.
And frankly, that was the lesson that I was taught when I started. Maybe it's cushier for you these days, but if you or I or someone else is going to keep standing in crap on the floor, then heals does not have priority to heal you, me, or someone else. If I die in a purple puddle on the floor, that's my fault for standing in the puddle.
 I don't  really know how to respond to that, except L2P. I've seen healers (and done so myself) keep people alive through constant avoidable raid damage (sand traps, lightning, whip, etc) with far lower ilevel, and no mana problems. 
Maybe consider revisiting your spell priority list?
I will reiterate, because it seems like my point is not going through.
If the DPS dies while the healer is trying his best to keep him alive, it's the fault of the DPS.
If the DPS dies because the healer made the intentional choice not to heal him, then it's the healer's fault. 
No content, not vanilla, Where to buy wow accounts not BC, not Wrath, has ever encouraged the completion of encounters by allowing DPS to die. Not a single one (except Azgalor and Gorefiend I guess, but they were special). 

Only for Level 90 Characters.



That said, this sounds very interesting to me. I like that it will scale gear so you aren't gimped if you are a baby 90 and also so you can't roflstomp Cheapest WoW accounts it if you happen to be super geared. I like that there will be access to vendors, repairs, and reforgers. That is an awesome way to test different things. I'm really looking forward to bashing all the things...and maybe--just maybe--healing them too.

 They've said that they are going to start with 90 for the Proving Grounds at first, and if it works out they will extend it to lower levels. The issue with lower levels I can see would be not having essential skills. Tanks usually don't have an aoe until 20ish and can technically choose to tank at 10. Plus, level scaling is horrendous. Low level tanks are practically impossible to outdps. And scaling the content for every single level seems like it would be wasted effort. Not that it wouldn't be cool, but unnecessary. So far, from 1-41 my Warrior tank has crap AoE capabilities...it makes learning to tank as a Warrior rather annoying.
When I leveled my Paladin 1-90, I did so as Protection and it was a breeze, the Warrior is like chewing on nails in 5-man dungeons because of all the trash.

Warriors are ridiculously easy. Buying world of warcraft account Shield slam 1 shot and glyph into revenge so you have an extra cleave. I leveled one completely through dungeon finder and had no issues with Aggro because my shield slam but more than anyone in the group could do over a period of 5 seconds

2013年7月19日星期五

gut the spec in PvP



Getting rid of Sub's positional requirements would gut the spec in PvP.
Subtlety's conceit is that it is capable of a lot of damage but only if the positional requirements are fulfilled. Thus, they get a lot of tools for controlling their enemies, locking them down, so they can make those attacks happen.
Getting rid of that would make subtlety.. Buying world of warcraft account. not subtle at all in PvP. It would be combat but replace KS with Shadowdance, and a lot of rogues who play the spec for PvP would hate the change. 
That's why Sub has a positional requirement, and probably why it'll stay. 
 I disagree. A Sub Rogue has quite a few buffs and debuffs to keep in check, and then there's Energy pooling, before there's any chance of actually dealing damage. Removing an outdated mechanic like this would only make the spec stronger. It's too binary. World of Warcraft accounts Another problem with pos.req. is how the game deals with latency. It's not about skill at that point, it's about the game not being able to communicate the location of your character and your target fast enough.

Now, I'd totally concede to having abilities hit harder depending on your position. That would make sense. But it being a hit or miss simply due to positioning, that's flawed design.
 Sub has no more buffs and debuffs to keep in check than any other Rogue spec. In fact, all the Rogue specs are about juggling uptimes of maintenance buffs, damage buffs, and cds for top damage. 
What makes subtlety unique, in PvP, is the positional requirement. You can attack from the front for less damage, it's called Hemo. Backstab is the high-end reward for getting behind a target. 
And I think you're missing the big picture. If Sub had backstab castable from the front, but doing less damage, then you'd still have a mandatory PvE requirement to be behind the boss, because otherwise damage would be non competitive. Lower the gap to somewhere between scorch and fireball as fillers, like Fire does, and you'd get non rewarding backstabs in PvP that don't adequately reward you for staying behind the target. 
It's not outdated at all, you're just looking at it in a vacuum -- Sub has a positional requirement for top damage, yes, WoW accounts for sale but they have other moves that don't have positional requirements. Their entire spec identity is based around positioning -- trivialize that, and you've got Combat-lite.